removed unused methods(BeginPlay, Tick) and added rider plugin
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@@ -0,0 +1,35 @@
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using UnrealBuildTool;
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public class RiderBlueprint : ModuleRules
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{
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public RiderBlueprint(ReadOnlyTargetRules Target) : base(Target)
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{
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#if UE_4_22_OR_LATER
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PCHUsage = PCHUsageMode.NoPCHs;
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#else
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PCHUsage = PCHUsageMode.NoSharedPCHs;
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#endif
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bUseRTTI = true;
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#if UE_5_2_OR_LATER
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bDisableStaticAnalysis = true;
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#endif
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PublicDependencyModuleNames.Add("RD");
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PrivateDependencyModuleNames.AddRange(new []
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{
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"Core",
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"SlateCore",
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"RiderLink",
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"Slate",
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"AssetRegistry",
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"MessagingCommon",
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"UnrealEd",
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"UnrealEdMessages",
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"Engine",
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"CoreUObject"
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});
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}
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}
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