removed unused methods(BeginPlay, Tick) and added rider plugin
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@@ -0,0 +1,40 @@
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#include "DebugLogger.h"
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#define JB_DEBUG_MODE 0
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#define LOG_DBG_PREFIX "JB_UNR_BP_DBG_MSG>"
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#define LOG_DBG_PREFIX_LENGTH (sizeof(LOG_DBG_PREFIX) - 1)
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#if JB_DEBUG_MODE
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#include "UObject/UnrealType.h"
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// Avoid including windows.h
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* LpOutputString);
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#endif
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void RiderDebuggerSupport::SendLogToDebugger(
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#if !JB_DEBUG_MODE && __cplusplus >= 201703L
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[[maybe_unused]]
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#endif
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const char* FormatStr, ...)
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{
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#if JB_DEBUG_MODE
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va_list Args;
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va_start(Args, FormatStr);
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char OutputBuffer[1024] = {LOG_DBG_PREFIX};
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char* FormatBuffer = OutputBuffer + LOG_DBG_PREFIX_LENGTH;
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constexpr int FormatBufferSize = sizeof(OutputBuffer) - LOG_DBG_PREFIX_LENGTH;
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const auto Res = vsprintf_s(FormatBuffer, FormatBufferSize, FormatStr, Args);
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if (Res > 0)
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OutputDebugStringA(OutputBuffer);
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else
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OutputDebugStringA("Error in SendLogToDebugger");
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va_end(Args);
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#endif
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}
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