removed unused methods(BeginPlay, Tick) and added rider plugin
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#pragma once
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class UEdGraphNode;
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class UFunction;
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class UObject;
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class UClass;
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class FString;
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namespace RiderDebuggerSupport
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{
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UClass* FindClassForNode(const UObject* Object, const UFunction* Function);
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UEdGraphNode* FindSourceNodeForCodeLocation(const UObject* Object, UFunction* Function);
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FString GetClassNameWithoutSuffix(const UClass* Class);
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const UClass* CastToUClass(const UObject* Object);
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}
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