removed unused methods(BeginPlay, Tick) and added rider plugin
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class RiderDebuggerSupport : ModuleRules
|
||||
{
|
||||
public RiderDebuggerSupport(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
#if UE_4_22_OR_LATER
|
||||
PCHUsage = PCHUsageMode.NoPCHs;
|
||||
#else
|
||||
PCHUsage = PCHUsageMode.NoSharedPCHs;
|
||||
#endif
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
bDisableStaticAnalysis = true;
|
||||
#endif
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Engine"
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user