removed unused methods(BeginPlay, Tick) and added rider plugin
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#pragma once
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#include "lifetime/LifetimeDefinition.h"
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#include "Logging/LogMacros.h"
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#include "Logging/LogVerbosity.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/UniquePtr.h"
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DECLARE_LOG_CATEGORY_EXTERN(FLogRiderGameControlModule, Log, All);
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class FRiderGameControl;
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class FRiderGameControlActionsCache;
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class FRiderGameControlModule : public IModuleInterface
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{
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public:
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FRiderGameControlModule() = default;
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virtual ~FRiderGameControlModule() override = default;
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual bool SupportsDynamicReloading() override { return true; }
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private:
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rd::LifetimeDefinition ModuleLifetimeDefinition;
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TUniquePtr<FRiderGameControl> GameControl;
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TUniquePtr<FRiderGameControlActionsCache> ActionsCache;
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};
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