removed unused methods(BeginPlay, Tick) and added rider plugin
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36
Plugins/Developer/RiderLink/Source/RiderLC/RiderLC.Build.cs
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36
Plugins/Developer/RiderLink/Source/RiderLC/RiderLC.Build.cs
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@@ -0,0 +1,36 @@
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using UnrealBuildTool;
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public class RiderLC : ModuleRules
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{
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public RiderLC(ReadOnlyTargetRules Target) : base(Target)
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{
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#if UE_4_22_OR_LATER
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PCHUsage = PCHUsageMode.NoPCHs;
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#else
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PCHUsage = PCHUsageMode.NoSharedPCHs;
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#endif
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bUseRTTI = true;
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#if UE_5_2_OR_LATER
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bDisableStaticAnalysis = true;
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#endif
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PrivateDefinitions.Add("_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING");
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PrivateDefinitions.Add("_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Engine",
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"RiderLink",
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"RD"
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}
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);
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if (Target.bWithLiveCoding)
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{
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PrivateIncludePathModuleNames.Add("LiveCoding");
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}
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}
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}
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