removed unused methods(BeginPlay, Tick) and added rider plugin
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using UnrealBuildTool;
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public class RiderShaderInfo : ModuleRules
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{
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public RiderShaderInfo(ReadOnlyTargetRules Target) : base(Target)
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{
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#if UE_4_22_OR_LATER
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PCHUsage = PCHUsageMode.NoPCHs;
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#else
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PCHUsage = PCHUsageMode.NoSharedPCHs;
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#endif
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#if UE_5_2_OR_LATER
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bDisableStaticAnalysis = true;
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#endif
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RenderCore" });
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}
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}
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