removed unused methods(BeginPlay, Tick) and added rider plugin
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@@ -44,16 +44,6 @@ void ACPlayerCharacter::PawnClientRestart()
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}
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}
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void ACPlayerCharacter::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ACPlayerCharacter::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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void ACPlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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@@ -21,11 +21,7 @@ public:
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ACPlayerCharacter();
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virtual void PawnClientRestart() override;
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protected:
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virtual void BeginPlay() override;
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public:
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virtual void Tick(float DeltaTime) override;
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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private:
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