Added Crunch and Finished Animation with Foot IK
This commit is contained in:
29
Source/Crunch/Private/Character/CCharacter.cpp
Normal file
29
Source/Crunch/Private/Character/CCharacter.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
// Multiplayer By Caleb
|
||||
|
||||
|
||||
#include "Crunch/Public/Character/CCharacter.h"
|
||||
|
||||
|
||||
// Sets default values
|
||||
ACCharacter::ACCharacter()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
GetMesh()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
||||
}
|
||||
|
||||
void ACCharacter::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
void ACCharacter::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
}
|
||||
|
||||
void ACCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
|
||||
{
|
||||
Super::SetupPlayerInputComponent(PlayerInputComponent);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user