added blend by bone and blend by bool in animBP to the attack montage
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@@ -10,5 +10,5 @@ bDynamicReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="ability.basicattack",DevComment="")
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+GameplayTagList=(Tag="ability.basicattack",DevComment="Ability Tag assigned to basic attack abilities")
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