added playing animMontage from AbilitySystemComponent
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@@ -14,8 +14,15 @@ class CRUNCH_API UCAbilitySystemComponent : public UAbilitySystemComponent
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public:
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void ApplyInitialEffects();
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void GiveInitialAbilities();
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private:
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UPROPERTY(EditDefaultsOnly, Category="Gameplay Effects")
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TArray<TSubclassOf<UGameplayEffect>> InitialEffects;
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UPROPERTY(EditDefaultsOnly, Category="Gameplay Ability")
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TArray<TSubclassOf<UGameplayAbility>> Abilities;
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UPROPERTY(EditDefaultsOnly, Category="Gameplay Ability")
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TArray<TSubclassOf<UGameplayAbility>> BasicAbilities;
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};
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