a98fd4b2a7
added blend by bone and blend by bool in animBP to the attack montage
Caleb Buhungiro
2025-06-27 19:02:25 +08:00
7619ea2bec
added GameplayTags for blocking montage trigger while playing montage this is temporary and we will be moving to defining these from c++
Caleb Buhungiro
2025-06-27 18:13:20 +08:00
be8d14b481
added playing animMontage from AbilitySystemComponent
Caleb Buhungiro
2025-06-27 17:27:20 +08:00
05e06a57be
added Health and Mana widgets and visibility based on player distance
Caleb Buhungiro
2025-06-27 15:36:48 +08:00
c47347e635
add values to the UI Widgets for Health and Mana Attributes
Caleb Buhungiro
2025-06-27 14:33:53 +08:00
3087d07dfc
change pointers to use TObjectPtr
Caleb Buhungiro
2025-06-25 16:06:54 +08:00
8763e041ba
moved GamePlayAttribute fields(health, mana,...) next to ATTRIBUTE_ACCESSORS
Caleb Buhungiro
2025-06-23 13:23:38 +08:00