Files
Crunch/Source/Crunch/Public/GAS/CAbilitySystemComponent.h
2025-07-05 21:51:01 +08:00

31 lines
797 B
C++

// Multiplayer By Caleb
#pragma once
#include "CoreMinimal.h"
#include "AbilitySystemComponent.h"
#include "CAbilitySystemComponent.generated.h"
enum class ECAbilityInputID : uint8;
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class CRUNCH_API UCAbilitySystemComponent : public UAbilitySystemComponent
{
GENERATED_BODY()
public:
void ApplyInitialEffects();
void GiveInitialAbilities();
private:
UPROPERTY(EditDefaultsOnly, Category="Gameplay Effects")
TArray<TSubclassOf<UGameplayEffect>> InitialEffects;
UPROPERTY(EditDefaultsOnly, Category="Gameplay Ability")
TMap<ECAbilityInputID, TSubclassOf<UGameplayAbility>> Abilities;
UPROPERTY(EditDefaultsOnly, Category="Gameplay Ability")
TMap<ECAbilityInputID, TSubclassOf<UGameplayAbility>> BasicAbilities;
};