31 lines
797 B
C++
31 lines
797 B
C++
// Multiplayer By Caleb
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystemComponent.h"
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#include "CAbilitySystemComponent.generated.h"
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enum class ECAbilityInputID : uint8;
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UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
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class CRUNCH_API UCAbilitySystemComponent : public UAbilitySystemComponent
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{
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GENERATED_BODY()
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public:
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void ApplyInitialEffects();
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void GiveInitialAbilities();
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private:
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UPROPERTY(EditDefaultsOnly, Category="Gameplay Effects")
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TArray<TSubclassOf<UGameplayEffect>> InitialEffects;
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UPROPERTY(EditDefaultsOnly, Category="Gameplay Ability")
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TMap<ECAbilityInputID, TSubclassOf<UGameplayAbility>> Abilities;
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UPROPERTY(EditDefaultsOnly, Category="Gameplay Ability")
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TMap<ECAbilityInputID, TSubclassOf<UGameplayAbility>> BasicAbilities;
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};
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