25 lines
557 B
C++
25 lines
557 B
C++
// Multiplayer By Caleb
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#include "Crunch/Public/Player/CPlayerController.h"
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#include "Character/CPlayerCharacter.h"
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void ACPlayerController::OnPossess(APawn* InPawn)
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{
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Super::OnPossess(InPawn);
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if (CPlayerCharacter = Cast<ACPlayerCharacter>(InPawn); IsValid(CPlayerCharacter))
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{
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CPlayerCharacter->ServerSideInit();
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}
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}
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void ACPlayerController::AcknowledgePossession(class APawn* P)
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{
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Super::AcknowledgePossession(P);
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if (CPlayerCharacter = Cast<ACPlayerCharacter>(P); IsValid(CPlayerCharacter))
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{
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CPlayerCharacter->ClientSideInit();
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}
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}
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