add values to the UI Widgets for Health and Mana Attributes
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29
Source/Crunch/Public/Widgets/GameplayWidget.h
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29
Source/Crunch/Public/Widgets/GameplayWidget.h
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// Multiplayer By Caleb
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "GameplayWidget.generated.h"
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class UAbilitySystemComponent;
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class UValueGauge;
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/**
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*
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*/
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UCLASS()
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class CRUNCH_API UGameplayWidget : public UUserWidget
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{
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GENERATED_BODY()
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public:
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virtual void NativeConstruct() override;
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private:
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UPROPERTY(meta=(BindWidget))
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TObjectPtr<UValueGauge> HealthBar;
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UPROPERTY(meta=(BindWidget))
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TObjectPtr<UValueGauge> ManaBar;
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UPROPERTY()
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TObjectPtr<UAbilitySystemComponent> OwnerAbilitySystemComponent;
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};
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