add values to the UI Widgets for Health and Mana Attributes

This commit is contained in:
Caleb Buhungiro
2025-06-27 14:33:53 +08:00
parent 3087d07dfc
commit c47347e635
10 changed files with 128 additions and 10 deletions

View File

@@ -0,0 +1,29 @@
// Multiplayer By Caleb
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "GameplayWidget.generated.h"
class UAbilitySystemComponent;
class UValueGauge;
/**
*
*/
UCLASS()
class CRUNCH_API UGameplayWidget : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
private:
UPROPERTY(meta=(BindWidget))
TObjectPtr<UValueGauge> HealthBar;
UPROPERTY(meta=(BindWidget))
TObjectPtr<UValueGauge> ManaBar;
UPROPERTY()
TObjectPtr<UAbilitySystemComponent> OwnerAbilitySystemComponent;
};